I can not comprehend how much better this game would be if you allowed me to change my set-up instead of having to restart and try to remember how I placed everything.
That really ruined the game for me mostly. Besides that it's a decent game with some good level design, but nothing more. I think the amount of 'secret' medals is kinda disturbing and I don't see the need of the being hidden.
Great game, in my opinion probably the best game for the Ludum Dare 23. The game was short, but no-one can actually blame you for that, considering the short amount of time you had for creating this. The art was really cool and over-all was the game extremely enjoyable and very inspiring.
Furthermore was the art pretty decent, I love pixel-art i general, so that's a plus. My only issue would be the level design, which wasn't exactly bad, just not outstanding.
Anyways, great job, you really pulled off something great in such a short amount of time.
The game was supposed to have bit more adventuring around the islands, but I had to pull some sacrifices to get the game done in time. Glad you liked it!
I felt like the movements were incredibly inconsistent, which made it extremely tedious to jump over gaps, especially when the objective is to land on a tiny block. The game was over-all very original, but it all comes down to the movements where the game totally goes down the hill. For example, I go right and make a quick movement to the left, to get on the block and suddenly I get a whole boost in the left direction, shooting me right off the block, any idea how frustrating it is to have such things happening? VERY.
Further was the art not exactly great, I like pixel-games a lot, but I felt like this one could have a little more effort, some very basic shading would have improved the game a lot, but instead you went with the most simplistic art ever.
Anyways, the game was pretty original, if it wasn't for the movements the game would have scored at least 4 stars for me.
It wasn't easy, but I finally beat the game. I had a lot of fun playing it and I'd definitely recommend this to others. It was very relieving that I the secret medals were quite obvious and I didn't got stuck with a feeling that I wasn't able to get them all.
Good job, my only suggestion would be to make the walking faster for each drill, it's incredibly annoying, especially in the beginning, to go all the way to the end of the map for some sand.
Anyways, great game!
Wow, this sure is a great game and I had a fun time playing it. The characteristics were really great and the game-play was smooth.
Even though the game was a lot of fun, I still have some criticism.
1. The game wasn't exactly perfect, outside the game-play. Mainly the interpunction kicked me right in the face. Besides that, the lay-out wasn't exactly perfect. Which kind of conflicts with my OCD.
2. It's impossible to go back to the menu when you're playing the game.
3. Hard mode, is extremely hard and I don't think 50 points is really enough of a reward. It's probably one of the most stressing things I have ever done. Although I guess there's also some kind of abstract reward.
Anyways, I still loved the game, great job.
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